# Ultimate Robot Knock-out Legend

- Canonical: https://robot-fighting-championship.com/leagues/urkl
- Record family: leagues
- Stable ID: urkl
- Data snapshot: 2026-08-02T00:00:00Z
- Data source: fixture

## Direct answer

URKL is EngineAI’s autonomous humanoid combat league. Its competitive proposition is software-led decision-making on a standardised T800 platform, not remote piloting.

## Classification

- **Record status**: Active league
- **Entity kind**: sports-league
- **Field role**: core
- **Competition class**: Full-size autonomous humanoid combat league
- **Control mode**: Full AI autonomy
- **Hardware field**: EngineAI T800

## History

EngineAI announced the competition in 2026 after using the Mecha King name for its earlier free-combat programme. Project H keeps those identities separate so the predecessor does not inherit URKL results.

## Format

The audited V1.0.0 record describes qualification, a physical play-in and bracket competition. The Shenzhen gala is retained as an exhibition result rather than silently treated as a tournament round.

## Broadcast

EngineAI publishes owned fight footage and event highlights through its official video channels. Audience claims remain separate from measured channel and video snapshots.

## Verification boundary

The competition identity, control boundary, T800 platform and archived rules are primary-source backed. Future dates and the live V2.0.0 rules require separate verification.

## Rules status

**Archived V1.0.0 translated.** A source-bound English synthesis covers scoring, a ten-second knockout count, two-reset limit, eight-metre circle and the taunt bonus. The live page now identifies V2.0.0, so versions are not merged.

- **Knockout**: 10 seconds — Unable to stand unaided
- **Manual resets**: Maximum 2 — Archived V1.0.0 bout contract
- **Play-in**: 120 points — 100 base + 20 force bonus

## Evidence claims

- season_views_72h: 320000000 views — contested; source https://urklnews.com/news/urkl-opening-gala-viewership/; retrieved 2026-08-01
- network_views_cumulative: 11000000 views — contested; source https://guan.media/news/detail_35633.html; retrieved 2026-08-01
- social_signal: Vidéo officielle 众擎机器人 (BV11FKN6gEfL) : 1 314 094 vues, 28 997 likes, 2 482 commentaires, 3 088 favoris, 3 696 partages, 314 danmaku  — confirmed; source https://api.bilibili.com/x/web-interface/view?bvid=BV11FKN6gEfL; retrieved 2026-08-02

## Events

- Physical Play-in · Top 32 → 16 — AUG / TBC — Beijing · Zhengzhou · Shanghai · Shenzhen

## Fights

- matador vs white-eagle; winner matador; decision; exhibition

## Robots

- Matador — EngineAI T800 — record 1–0
- White Eagle — EngineAI T800 — record 0–1

## Teams

- Matador Team — EngineAI
- White Eagle Team — EngineAI
- Brave Mind Fighters — Warsaw University of Technology

## People

- Zhao Tongyang — CEO
- Arkadiusz Cybulski — team manager
- Piotr Gerke — technical lead
- Konrad Suchodolski — member
- Nikodem Kuliś — member
- Walery Kusznirski — member
- Jacek Caban — member
- Piotr Zarzycki — member
- Donnie Yen — celebrity guest

## Rules

- 10-second knockout rule — A robot on the ground that cannot rise unaided within 10 seconds loses by immediate KO
- Two manual resets per match — Each match allows a maximum of two manual resets
- Two-minute overtime — A tied round goes to a 2-minute overtime; first to score or establish effective dominance wins
- Taunt bonus — Dancing or taunting after knocking the opponent down earns bonus points, scaled to creativity and amplitude
- 8-metre get-up circle — Get-up tests are validated inside an 8-metre diameter circle, with no human intervention
- Standardised hardware — All teams use an identical supplied T800; modification of core hardware is forbidden
- Qualification scoring (65 / 95 points) — Initial review scored out of 65 points, final review out of 95
- Play-in scoring (120 points) — Play-in scored out of 120: 100 base + 20 bonus (punch force 10, kick force 10)
- Judging panel — Live observation + video replay + sensor data; decisions displayed in real time
- Full AI autonomy — No human involvement during a bout: no joysticks, no remote controls, no motion controllers
- Best-of-three, 5-minute rounds — Matches are best-of-three with 5 minutes of net time per round

## Relationships

- maker:engineai operates league:urkl — confidence medium
- league:urkl requires_platform platform:t800 — confidence high
- event:gala-shenzhen-2026 edition_of league:urkl — confidence high
- event:play-in-2026-08 edition_of league:urkl — confidence medium
- event:group-stage-2026 edition_of league:urkl — confidence medium
- event:finals-2026 edition_of league:urkl — confidence low
- robot:matador competes_in league:urkl — confidence high
- robot:white-eagle competes_in league:urkl — confidence high
- team:team-matador competes_in league:urkl — confidence high
- team:team-white-eagle competes_in league:urkl — confidence high
- team:brave-mind-fighters competes_in league:urkl — confidence medium
- person:zhao-tongyang involved_in league:urkl — confidence high
- person:arkadiusz-cybulski involved_in league:urkl — confidence medium
- person:piotr-gerke involved_in league:urkl — confidence medium
- person:konrad-suchodolski involved_in league:urkl — confidence medium
- person:nikodem-kulis involved_in league:urkl — confidence medium
- person:walery-kusznirski involved_in league:urkl — confidence medium
- person:jacek-caban involved_in league:urkl — confidence medium
- person:piotr-zarzycki involved_in league:urkl — confidence medium
- person:donnie-yen involved_in league:urkl — confidence high
- rule:ko-10s rule_of league:urkl — confidence high
- rule:max-resets rule_of league:urkl — confidence high
- rule:overtime rule_of league:urkl — confidence high
- rule:taunt-bonus rule_of league:urkl — confidence high
- rule:getup-circle rule_of league:urkl — confidence high
- rule:hardware-lock rule_of league:urkl — confidence high
- rule:scoring-qualification rule_of league:urkl — confidence high
- rule:scoring-playin rule_of league:urkl — confidence high
- rule:judging rule_of league:urkl — confidence high
- rule:autonomy rule_of league:urkl — confidence high
- rule:match-format rule_of league:urkl — confidence high

## Media

- logo: EngineAI operator logo; source https://en-engineai-1304599088.cos.ap-guangzhou.myqcloud.com/static/home/images/logofiamfz1-1.png; credit EngineAI; rights prototype-only

## Primary sources

- [Competition page — EngineAI](https://www.engineai.com.cn/robot-fighting-competition.html): Official competition identity and programme.
- [Official rules — EngineAI](https://www.engineai.com.cn/tournament-rule-detailed.html): Live Chinese rules page; version boundary shown on the rules page.

## Citation boundary

Use the canonical HTML page for visible evidence state, context, corrections and source relationships. This Markdown representation is generated from the same published Project H record and contains no draft or private fields.
