Live field wire
EN
Video still: Best Moments | Highlights from the EngineAI URKL Unveiling Nightowned
Official URKL gala highlightsEngineAI

Documentary media

EngineAI operator logo
Operator markEngineAI

Competition fileCN / Active league

Ultimate Robot Knock-out Legend

全球人形机器人自由格斗联赛

Record statusActive league
Field rolecore
Control modeFull AI autonomy
Hardware fieldEngineAI T800
DisciplineFree combat
Founded / first edition2026-02-09

Project H readCurrent classification

The machine makes the competitive decision.

URKL is EngineAI’s autonomous humanoid combat league. Its competitive proposition is software-led decision-making on a standardised T800 platform, not remote piloting.

Competition profileFull-size autonomous humanoid combat league

What this record represents.

01 / History

Origin and continuity

EngineAI announced the competition in 2026 after using the Mecha King name for its earlier free-combat programme. Project H keeps those identities separate so the predecessor does not inherit URKL results.

02 / Format

Competitive contract

The audited V1.0.0 record describes qualification, a physical play-in and bracket competition. The Shenzhen gala is retained as an exhibition result rather than silently treated as a tournament round.

03 / Media

Broadcast boundary

EngineAI publishes owned fight footage and event highlights through its official video channels. Audience claims remain separate from measured channel and video snapshots.

04 / Verification

What is confirmed

The competition identity, control boundary, T800 platform and archived rules are primary-source backed. Future dates and the live V2.0.0 rules require separate verification.

Rules statusArchived V1.0.0 translated

A source-bound English synthesis covers scoring, a ten-second knockout count, two-reset limit, eight-metre circle and the taunt bonus. The live page now identifies V2.0.0, so versions are not merged.

Open the URKL rules file ↗
Knockout10 secondsUnable to stand unaided
Manual resetsMaximum 2Archived V1.0.0 bout contract
Play-in120 points100 base + 20 force bonus

Narrative layerFive owned uploads / 03–16 July

EngineAI frames URKL through martial tradition.

A dated Bilibili sequence moves from origin and martial soul to quest, arena and triumph. Project H treats that as evidence of the organiser’s positioning—not as proof of audience reception or sporting quality.

Read the China signal analysis ↗
Video still: Best Moments | Highlights from the EngineAI URKL Unveiling Nightowned

Event records4 current

Full schedule ↗
URKL2026-07-16URKL Opening GalaShenzhen · CN High confidenceN/A2026-08-01URKL Physical Play-in (Top 32 → 16)Beijing|Zhengzhou|Shanghai|Shenzhen · CN Medium confidenceURKL2026-10-01URKL Group Stage (16 teams)CN Medium confidenceN/A2026-12-01URKL Grand Final Low confidence

Fight records1 resolved

Published bracket and outcomes

exhibitionmatador vs white eagleWinner · matadorDECISION · Tête de Matador délogée au round 5 par un high kick de White Eagle; Matador poursuit sans tête et gagne

People9 named

Pilots and participants

Zhao TongyangCEOCNArkadiusz Cybulskiteam managerPLPiotr Gerketechnical leadPLKonrad SuchodolskimemberPLNikodem KuliśmemberPLWalery KusznirskimemberPLJacek CabanmemberPLPiotr ZarzyckimemberPLDonnie Yencelebrity guestHK

Official sources2 primary references

Identity, format and rules stay attributable.

Competition pageEngineAIOfficial competition identity and programme.Official rulesEngineAILive Chinese rules page; version boundary shown on the rules page.

Connected entities31 verified relations

The record in its field.

League source ledger4 atomic records

Values remain attached to their retrieval state. A conflict is shown, never averaged away.