Live field wire
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Independent English rules referenceV1.0.0 snapshot / human-reviewed synthesis

URKL rules
in English.

This is Project H’s independent English reference to the archived Chinese URKL V1.0.0 rules. It explains the verified sporting mechanics without presenting itself as an official translation or merging them with the V2.0.0 document now shown by EngineAI.

Use this version forHistorical V1.0.0 analysis onlyDo not use it as current competition guidance.

Rules source changedVersion conflict / do not merge

V1.0.0 was captured.
The live page now says V2.0.0.

The mechanics below come from Project H’s source snapshot retrieved on 1 August 2026. A live check on 2 August 2026 found EngineAI identifying the current page as V2.0.0, with material competition-format changes. Until V2.0.0 is fully imported and reviewed, Project H keeps the archived translation frozen.

Translated snapshotV1.0.0Retrieved 01 Aug 2026Confirmed
Live official pageV2.0.0Checked 02 Aug 2026Contested
Open live Chinese source ↗
01 / Translation scope

What this page is—and is not.

The archived V1.0.0 record describes an autonomous humanoid competition using standardised EngineAI T800 hardware. Core hardware modification was prohibited, so the intended competitive variables were algorithms, control and tuning rather than a hardware arms race.

This page is a human-reviewed English synthesis of the atomic claims captured in the Project H corpus. It is not a line-by-line reproduction of EngineAI’s whitepaper, not an official translation and not a substitute for the organiser’s current rules. Where the corpus supports only a total or a summary, Project H stops there.

Source language
Chinese · zh-CN
Translated version
V1.0.0
Translation
Independent / human reviewed
Authority
EngineAI / URKL committee
02 / Qualification

Two reviews.
Two different scales.

The V1.0.0 qualification record separates an initial 65-point review from a final 95-point review. These are stage-specific totals, not match scores and not percentages that can be compared with the later physical play-in.

Initial review65points maximum
Final review95points maximum

Reading limit: the audited claim confirms the two totals and states that the official document contains a detailed breakdown. Project H has not imported enough English line-item evidence to recreate that breakdown safely.

Open qualification scoring file ↗
03 / Physical play-in

The 120-point
deployment test.

The archived physical play-in used a 120-point total: 100 base points plus 20 bonus points. The base score covered unaided recovery, locomotion, obstacles, basic techniques and an expressive taunt component. The bonus measured punch and kick force.

Total120100 base + 20 force bonus
URKL V1.0.0 physical play-in score structure
ComponentEvidence-bound readingPoints
Prone recoveryStand from a face-down position15
Supine recoveryStand from a face-up position15
Locomotion + obstaclesMovement and obstacle work30
Basic techniquesRequired technical actions30
Taunt performanceExpressive movement component10
Base subtotal100
Punch forceForce-test bonus10
Kick forceForce-test bonus10
Maximum120
Open play-in scoring file ↗
04 / Bout contract

How a V1.0.0 bout resolved.

The archived match record describes best-of-three competition with five minutes of net time per round. Recovery and stoppage were part of the sporting test: a robot unable to rise unaided within ten seconds lost by immediate knockout, while the match allowed no more than two manual resets.

05 / Distinctive mechanic

嘲讽加分

Expression became a scoring inputTaunt bonus

After knocking an opponent down, a robot could dance or taunt for bonus points. The reward scaled with the creativity and amplitude of the movement. This means expressive control was not merely showmanship in the archived rules—it was an explicit part of the scoring contract.

Project H translation: “Taunt bonus” describes a scored post-knockdown action. It does not mean that every dance visible in footage earned points.

Open the taunt-bonus file ↗
06 / Atomic references

Every mechanic keeps its own source boundary.

07 / Method and limits

Source before translation.

The primary V1.0.0 mechanics were captured from EngineAI’s Chinese HTML whitepaper on 1 August 2026. Project H translates only the claims preserved in its audited corpus and exposes their individual source records below. The judging-panel description is separately attributed to a tier-one press source.

The live primary page was rechecked on 2 August 2026 and identified itself as V2.0.0. Because that is a material version change, V1.0.0 stays frozen as a historical reference. A future V2.0.0 translation must be imported, reviewed and published as a separate version state.

Primary Chinese sourceEngineAI · live rules pageCurrent page reports V2.0.0 · checked 02 Aug 2026

URKL V1.0.0 source ledger12 atomic records

Values remain attached to their retrieval state. A conflict is shown, never averaged away.