What this page is—and is not.
The archived V1.0.0 record describes an autonomous humanoid competition using standardised EngineAI T800 hardware. Core hardware modification was prohibited, so the intended competitive variables were algorithms, control and tuning rather than a hardware arms race.
This page is a human-reviewed English synthesis of the atomic claims captured in the Project H corpus. It is not a line-by-line reproduction of EngineAI’s whitepaper, not an official translation and not a substitute for the organiser’s current rules. Where the corpus supports only a total or a summary, Project H stops there.
- Source language
- Chinese · zh-CN
- Translated version
- V1.0.0
- Translation
- Independent / human reviewed
- Authority
- EngineAI / URKL committee
Two reviews.
Two different scales.
The V1.0.0 qualification record separates an initial 65-point review from a final 95-point review. These are stage-specific totals, not match scores and not percentages that can be compared with the later physical play-in.
Reading limit: the audited claim confirms the two totals and states that the official document contains a detailed breakdown. Project H has not imported enough English line-item evidence to recreate that breakdown safely.
Open qualification scoring file ↗How a V1.0.0 bout resolved.
The archived match record describes best-of-three competition with five minutes of net time per round. Recovery and stoppage were part of the sporting test: a robot unable to rise unaided within ten seconds lost by immediate knockout, while the match allowed no more than two manual resets.
Best-of-three, 5-minute rounds
Matches are best-of-three with 5 minutes of net time per round
↗02十秒倒地判负10-second knockout rule
A robot on the ground that cannot rise unaided within 10 seconds loses by immediate KO
↗03每场最多两次人工复位Two manual resets per match
Each match allows a maximum of two manual resets
↗04八米起身圈8-metre get-up circle
Get-up tests are validated inside an 8-metre diameter circle, with no human intervention
↗05两分钟加时Two-minute overtime
A tied round goes to a 2-minute overtime; first to score or establish effective dominance wins
↗06硬件标准化Standardised hardware
All teams use an identical supplied T800; modification of core hardware is forbidden
↗嘲讽加分
Expression became a scoring inputTaunt bonus
After knocking an opponent down, a robot could dance or taunt for bonus points. The reward scaled with the creativity and amplitude of the movement. This means expressive control was not merely showmanship in the archived rules—it was an explicit part of the scoring contract.
Open the taunt-bonus file ↗Project H translation: “Taunt bonus” describes a scored post-knockdown action. It does not mean that every dance visible in footage earned points.
Every mechanic keeps its own source boundary.
10-second knockout rule
A robot on the ground that cannot rise unaided within 10 seconds loses by immediate KO
Two manual resets per match
Each match allows a maximum of two manual resets
Two-minute overtime
A tied round goes to a 2-minute overtime; first to score or establish effective dominance wins
Taunt bonus
Dancing or taunting after knocking the opponent down earns bonus points, scaled to creativity and amplitude
8-metre get-up circle
Get-up tests are validated inside an 8-metre diameter circle, with no human intervention
Standardised hardware
All teams use an identical supplied T800; modification of core hardware is forbidden
Qualification scoring (65 / 95 points)
Initial review scored out of 65 points, final review out of 95
Play-in scoring (120 points)
Play-in scored out of 120: 100 base + 20 bonus (punch force 10, kick force 10)
Judging panel
Live observation + video replay + sensor data; decisions displayed in real time
Best-of-three, 5-minute rounds
Matches are best-of-three with 5 minutes of net time per round
Source before translation.
The primary V1.0.0 mechanics were captured from EngineAI’s Chinese HTML whitepaper on 1 August 2026. Project H translates only the claims preserved in its audited corpus and exposes their individual source records below. The judging-panel description is separately attributed to a tier-one press source.
The live primary page was rechecked on 2 August 2026 and identified itself as V2.0.0. Because that is a material version change, V1.0.0 stays frozen as a historical reference. A future V2.0.0 translation must be imported, reviewed and published as a separate version state.
Primary Chinese sourceEngineAI · live rules pageCurrent page reports V2.0.0 · checked 02 Aug 2026↗