Live field wire
EN

URKL rule fileV1.0.0 / human-reviewed English reference

Two manual resets per match
每场最多两次人工复位

Each match allows a maximum of two manual resets

Version boundaryArchived V1.0.0The live official page now reports V2.0.0.
Historical rules reference

This mechanic belongs to the V1.0.0 snapshot retrieved on 1 August 2026. It is not automatically valid under V2.0.0.

Read the version notice ↗
Video still: Best Moments | Highlights from the EngineAI URKL Unveiling Nightowned
Official URKL gala highlightsEngineAI

Rule environmentLeague documentary context

Ultimate Robot Knock-out Legend supplies the related visual context. It does not independently prove the translated mechanic.

02每场最多两次人工复位
Plain-language reading

Each match allows a maximum of two manual resets

This page explains the competitive effect of the archived rule. It does not extend the source with inferred penalties, thresholds or referee discretion.

Direct answerAnswer-first reference

How many manual resets did V1.0.0 allow?

The archived V1.0.0 rules allowed a maximum of two manual resets during a match. A reset is not automatically assigned to an incident unless the result source explicitly records it. The claim ledger below remains the authority for source, status and retrieval context.

Connected entities1 verified relations

The record in its field.

Source ledger1 atomic records

Values remain attached to their retrieval state. A conflict is shown, never averaged away.